Capital Ships: Medium

In future updates, there may be some changes or updates to this area.


Combat Designation:
Rarity:
First Production Run:
Length: Meters
Crew:
Astromechs:
Troops/Passengers:
Consumables: Years
Sensors:
Jammers:
Shields: SBD
Shield Recharge Rate: SBD per Turn
Hull: RU
Ionic Capacity: INR
Maneuver: DPF/ DPF
Sublight: MGLT/ KpH
Hyperdrive Rating:
Hyperdrive Backup:
Weaponry:
Docking/Cargo Space:
Special Features:
Fighter Launch Rate: per turn
Cost: Credits

Combat Designation:
Rarity:
First Production Run:
Length: Meters
Crew:
Astromechs:
Troops/Passengers:
Consumables: Years
Sensors:
Jammers:
Shields: SBD
Shield Recharge Rate: SBD per Turn
Hull: RU
Ionic Capacity: INR
Maneuver: DPF/ DPF
Sublight: MGLT/ KpH
Hyperdrive Rating:
Hyperdrive Backup:
Weaponry:
Docking/Cargo Space:
Special Features:
Fighter Launch Rate: per turn
Cost: Credits

Combat Designation:
Rarity:
First Production Run:
Length: Meters
Crew:
Astromechs:
Troops/Passengers:
Consumables: Years
Sensors:
Jammers:
Shields: SBD
Shield Recharge Rate: SBD per Turn
Hull: RU
Ionic Capacity: INR
Maneuver: DPF/ DPF
Sublight: MGLT/ KpH
Hyperdrive Rating:
Hyperdrive Backup:
Weaponry:
Docking/Cargo Space:
Special Features:
Fighter Launch Rate: per turn
Cost: Credits